
From the good graces of god(or Tyler), I was able to snag all the DLC from Fallout 3's Game of the Year Edition. I am now the proud owner(?) of a completed Fallout 3 icon. This is a moment of joy because up until this point I think my only legit completed game was Bionic Commando.(Eragon and Avatar: The Last Air Bender don't really count). The stress level at the 8621 house has lowered that much more since the crowning accoplishment.
The DLC I had mixed feelings about.
1. Operation Anchorage: In my head before playing it I envisioned a giant open battle field where you could infiltrate the Chinese bases and sabotage them from the inside, while still being able to collect your Sugar Bombs and munitions of various caliber.
However, as in real life war, the reality was much harsher than I was prepared for. You could not roam freely, in fact you couldn't even pick up any items and are forced to use a 10mm pistol(which I haven't used since I tore one from a dead Vault 101 security guard when I started the game). You were shuffled down a predetermined path from one achievement to the next, killing Chinese soldiers and the more annoying stealth snipers that looked like ninjas from some anime(never mind that ninjas are Japanese). And by the end I was not any closer to understanding how the wasteland came to be nor how it couldn't be avoided. Christ I was taking down tanks with my 10mm pistol. But maybe VATS wasn't invented until after the nuclear attack.
4/102. The Pitt: In my head I pictured the hero from Vault 101 able to roam around a dingier mall type setting with more open area, killing random slavers and meeting new friends on the way. A massive scowering mission to collect all 100 ignots from around the city.
I was tricked. While not as disappointing as its former DLC brethren, The Pitt was in the same vein but at least it was in current time and what you did there actually impacted the world. If that world is only accessible through a hand car in the mountains. I enjoyed the short arena and the outcome of the story mission. My only wish was to have the original open endedness of the game.
6/103. Point Lookout: After the first two were completed I had low expectations coming into this one. Similarly to the other it had a portal that loaded another area from which you were shuttled. But as soon as I looted my first hotel room and started on a bonus quest that wasn't achievement related that *gasp* actually gave me a named gun and a little understanding into the lore of the nuclear attack, I knew that this was the DLC that was worth it. Killing retarded hill billies and brewing up moonshine was mighty fun. The story quest was even sort of cool. It had a few twists and turns I didn't see coming. All in all, worth the price of admission(which for me was FREE).
9/104. Mothership Zeta: The final DLC in the bunch and not terribly unlike The Pitt in convention. But seeing as you're trapped in an alien space craft, the confined paths and such are more excusable. Nothing earth shattering in the story or game play of this one. If it was stretched out to a full game it would of been crappy but it was short so I'm more tolerant. Even if I had to reload the second half of it 3 times to get my Alien Archivist achievement.
6/105. Brotherhood of Steel: Last but certainly not least the Brotherhood of Steel DLC raised the level cap to 30 and removed the ending of the game so you were able to free roam with the main story completed.
The new perks that went along with the new 30 levels were mostly crap but I was able to grab up all those perks from upper teens that were good but not good enough at the time, so I'm at peace with Puppies and such.
The ending of the game made more sense due to all out attack on the Enclave, which hardly seemed defeated at the end of the original game. I'm not sure how you came out of the original story alive but you wake up after dying. That's fine.
9/10Fallout 3 was excellent. Probably the best one player experience I've had in a game before. If they made a multi-player version, it would be that much sweeter.